Language Reference |
defines a viewport
where viewport is a numeric matrix or literal defining the viewport. The rectangular area's boundary is specified in normalized coordinates, where you specify the coordinates of the lower-left corner and the upper-right corner of the rectangular area in the form
{minimum-x minimum-y maximum-x maximum-y} |
The GPORT subroutine changes the current viewport. The viewport argument defines the new viewport by using device coordinates (always 0 to 100). Changing the viewport can affect the height of the character fonts; if so, you might want to modify the HEIGHT parameter. An example of a valid statement follows:
call gport({20 20 80 80});The default values for viewport are 0 0 100 100.
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