Language Reference

GDRAW Call

draws a polyline

CALL GDRAW( x, y\lt, style<, color<, window<, viewport>);

The inputs to the GDRAW subroutine are as follows:
x
is a vector containing the x coordinates of points used to draw a sequence of lines.

y
is a vector containing the y coordinates of points used to draw a sequence of lines.

style
is a numeric matrix or literal that specifies an index corresponding to a valid line style.

color
is a valid SAS color, where color can be specified as a quoted text string (such as 'RED'), the name of a character matrix containing a valid color as an element, or a color number (such as 1). A color number n refers to the nth color in the color list.

window
is a numeric matrix or literal specifying a window. This is given in world coordinates and has the form

 {minimum-x minimum-y maximum-x maximum-y}


viewport
is a numeric matrix or literal specifying a viewport. This is given in normalized coordinates and has the form

 {minimum-x minimum-y maximum-x maximum-y}
The GDRAW subroutine draws a sequence of connected lines from points represented by values in x and y, which must be vectors of the same length. If x and y have n points, there will be n-1 lines. The first line will be from the point (x(1),y(1)) to (x(2),y(2)). The lines are drawn in the same color and line style. The coordinates in use for this graphics command are world coordinates. An example that uses the GDRAW subroutine follows:
  
       /* line from (50,50) to (75,75) - x and y take */ 
       /* default window range of 0 to 100            */ 
    call gdraw({50 75},{50 75}); 
    call gshow;
 

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