The timer is triggered
60 seconds after Activity A starts. When the timer fires, Activity
A is stopped because it is located on its border. If the timer fires,
then the transition to the Stop node is traversed. This causes this
process instance to be terminated with a status of
Timeout.
If Activity A is completed
before the timer expires, then the timer is stopped, and the transition
to the Stop node is traversed. This causes the instance to be stopped
with a status of
Success.