The drawing toolbar provides a set of controls that can be used to construct or edit
a workflow template. Select the corresponding button to activate a command. To select
an element in the
diagram editor (to move it, or for access to the right-click menu), use the
Select Tool button
in the toolbar.
![Select button](images/iconselect.png)
Select Tool (spacebar)
selects an object on
the editor pane before moving it or right-clicking it.
![Hand tool button](images/iconhand.png)
Hand Tool (H)
navigates the editor
pane and acts as a scroll bar.
![Add Task button](images/iconaddtask.png)
Add Task (A)
adds a new task to the diagram.
![Add Sequence Flow Line button](images/iconaddsequence.png)
Add Sequence flow Line (C)
links together tasks
and gateways.
![Add Logic Gateway button](images/iconaddlogic.png)
Add Logic Gateway (L)
adds a
logic gateway (AND or OR) that controls the execution flow behavior of the connected tasks.
![add swimlane button](images/iconaddswimlane.png)
Add Swimlane (W)
assigns the participants
of the contained tasks.
![add annotations button](images/iconaddannotations.png)
Add Annotations (N)
adds annotations to
the diagram.
![add merge/fork gateway button](images/iconaddmergefork.png)
Add Merge/Fork Gateway (J)
represents execution
flow forking (splitting) or joining to denote parallel processing
paths.
![add decision gateway button](images/iconadddecision.png)
Add Decision Gateway (D)
adds a Decision
gateway to the diagram to denote alternate processing paths.
![add timer button](images/iconaddtimer.png)
Add Timer (T)
adds a Timer node to
the diagram.
![add stop node button](images/stopnode.png)
Add Stop Node (S)
adds a Stop node to
the diagram.
SAS Workflow Studio supports several predefined keyboard shortcuts to create multiple
objects of the same type. If a shortcut key is pressed followed by a left mouse click
in the diagram editor, then the associated object is created. For example, if you
press the A key and then click the mouse in the drawing pane, a Task node is created
to the right of the mouse pointer location. If you press the W key, then you can use
the mouse to draw the boundaries of the
swimlane.
In addition, the following
movement key bindings are available:
-
The left, right, up, and down arrows
move a selected object one pixel in the corresponding direction.
-
The same keys in combination with
the Shift key move the object 8 pixels in the corresponding direction.
-
The same keys in combination with
the Alt key move the object 18 pixels in the corresponding direction.
Note: These key bindings cannot
be customized.