FATAL Method

Logs a FATAL message if the specified logger accepts FATAL messages.
Applies to: logger object

Syntax

object.FATAL ("message");

Required Arguments

object
specifies the name of the logger object.
message
specifies the message to write at the fatal level.
Requirement The message must be enclosed in double quotation marks.

Details

The fatal level designates very severe error events that might cause the application to end abruptly. For more information about logging levels, see Logging Thresholds.

Example

The following example creates a fatal message for the logger.
data _null_;
   if _n_ = 1 then do;
      declare logger logobj("testlog");
   end;
   logobj.fatal("Test fatal message");
run;