ANGLE Variable
Specifies the angle at which the graphics output
is drawn.
Type: |
numeric |
Default: |
function dependent |
Syntax
Variable Values
- angle-value
-
specifies the angle
at which the graphics output is to be drawn.
Details
The ANGLE variable is
function dependent.
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What the ANGLE variable
specifies
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the angle of the tip
of the arrowhead. You can specify any number value. If the angle that
you specify is not between 0 and 180, the absolute value of mod( angle-value,180) is used. For example, the values
-45, 45, and 225 all produce the same result. The default value is
30.
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the baseline angle of
the character string with respect to the horizontal. With the LABEL
function, the pivot point is at (X,Y) and the direction of rotation
is counterclockwise. The valid values are from 0 to 360. The default
value is 0.
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the starting angle of
the slice arc, measured counterclockwise. The valid values are from
–360 to 360. The default for the first PIE function is ANGLE=0
(horizontal, or 3:00 position), or is the ending point of the arc
of the previous slice. Specify a value for the ANGLE variable if you
want the next slice to start at an angle that is different from the
edge of the previous slice, or if you want the first slice to start
at an angle other than horizontal.
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the angle that works
with the SIZE variable to establish the new XLAST, YLAST point relative
to the last pie element established with the PIE or PIECNTR functions.
The angle is measured counterclockwise starting at the 3:00 position.
The default value is 0.
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